No Tech Games
The following games can be implemented in the classroom without use of technology or screens.

Fishbowl
Directions: Fill a bowl with slips of paper containing vocabulary and key terms for review. Split students into teams. Each student has 1-minute to get their teammates to guess the word on the paper. You go through as many papers as you can in 1-minute. Can be played in rounds. Round 1: Players can use any word but the term on the paper to get their team to guess. Round 2: Charades Round 3: One word clue.

Trivia Tournament
Directions: Students create teams and work together to answer questions that reinforce content knowledge or skills. Responses are submitted and the correct answer is presented pub-trivia style.

Role-Playing Scenarios
Directions: Assign students roles (eg. historical figures, characters from a book, etc.) They act out a scenario relevant to the lesson.

Escape the Classroom
Directions: Set up a series of puzzles or riddles related to the lesson. Teams must solve them to "escape" within a certain time limit. Add a theme and story (eg. escaping zombies, haunted house, stopping a catastrophic disaster, etc.) and set the ambience (music, projections, etc.) to add to the fun!